The FUGG playstlye consists of close formation flying galaxys that each have proximity repair. This allows for enormous sustainability even in heavily contested airspaces. The Galaxy Group will fly in a train and orbit fights bombarding the enemy.
The Bulldog grenade launcher, mounted on the right wing of each galaxy, is effective at delivering high AOE damage to infantry at close ranges.
The Drake HMG, mounted on the left wing, is more accurate and is capable of engaging tanks and aircraft at greater distances.
Each galaxy is manned by 2 people. 1 pilot and 1 gunner.
The gunner can very quickly switch between weapons using the F2-F5 keys.
Pilots and Gunners need strong communication to make sure they are presenting the right weapon on target.
It is highly recommended to switch your Flight mouse sensitivity to 1.000 (maximum)
The higher your Flight mouse sensitivity is, the faster you can turn the Galaxy.
Total Cert Cost:
12,900
¶ FUGG ConfigurationThe FUGG Configuration is designed for optimal versatility and compatability in a variety on scenarios. |
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Detail | Value | Notes |
---|---|---|
Role | A2G | |
Nanite Cost | 450 | |
Health | 7,000 | |
Decay | 5 Minutes | |
Top Weapon | A30 Walker | Optic: 1.75x Utility: Mag Size Ammo: Ammo Capacity |
Tail Weapon | A30 Walker | Optic: 1.75x Utility: Mag Size Ammo: Ammo Capacity |
Left Wing | M20 Drake | Optic: 1.75x Utility: Mag Size Ammo: Ammo Capacity |
Right Wing | M60-A Bulldog | Optic: 1.75x Utility: Mag Size Ammo: Ammo Capacity |
Utility | Fire Suppression | |
Defence | Nanite Proximity Repair | Arguably the most important component |
Performance | High-G Airframe | The Group may situationally call for Racer Chasis |