You can use Mission Initialization Module in FUM - Modules to quickly initialize all of the following:
So you have these options:
Operation: Tinky Winky)
Description.ext is a configuration file that you place into your mission folder C:\Users\YOUR USERNAME\Documents\Arma 3 - Other Profiles\YOUR_USERNAME\mpmissions\YOUR-MISSION.map. It allows you to quickly setup some of the mission parameters (respawn ruleset and time) as well as create custom sounds, music, functions and other advanced stuff. We used to have it as a Respawn ruleset template, however the Mission Initialization module made it obsolete.
It does not exist there by default so you would need to create it.
When creating the
Description.extfile, make sure the file extension is.extand not.txt, it can happen that txt extension stays if you create it as such at first.
Here is a template we used before:
//FU Description.ext
respawnOnStart = -1; //Will players respawn on start: -1 = Don't respawn; 0 or 1 = Respawn --- best use -1
respawn = "Base"; //Will respawn on a marker named "respawn". For different side spawns use: "respawn_west", "respawn_east", "respawn_guerrila" or "respawn_civilian".
respawnDelay = 90; //Respawn delay in seconds
respawnTemplates[] = {"Base","Counter","ace_spectator"}; //Enables respawn on marker, respawn counter display and ACE spectator
enableDebugConsole = 1; //Enables debug console for admins
author = "My Name"; //Your respectable name
onLoadName = "Operation: Lorem Ipsum"; //Name of the mission
class Header {
gameType = Zeus; //Game type
};
We use a certain type of respawn called "Spectator respawn", which allows you to spectate other players while dead. There is also another commonly used type by other communities called "Map Respawn", which allows you to choose where you can spawn (if there are multiple spawns available).
Those two can co-exist, but it has always been buggy (one example was that you get stuck in spectator and you can't respawn anymore), hence why we stick to the "Spectator respawn".
Here is a list of things you need to setup to have a working respawn:
In your Toolbar, go to Attributes and open Multiplayer ... and do the following:
Respawn section, select Respawn on Custom PositionRuleset section, select ACE Spectator and Show Respawn Counter.Respawn Delay section, set delay to 1min 30sec (can be something else, depending on mission requirements)Show scoreboard and Allow manual respawn, everything else depends on mission type (we never use tickets or anything else)Respawn marker is a Marker used as a spawn point for players.
Respawn marker can be any marker of any type, as long as you have respawn in the VARIABLE NAME of your marker. Variable name is a unique identifier used by both objects and markers (two markers can't have the same variable name, nor can two objects, but marker and object can share a variable name).
There are multiple variable names that can be used for respawn:
respawn : general usage, respawn for everyonerespawn_west : respawn for BLUFOR players onlyrespawn_east : respawn for OPFOR players onlyrespawn_guerrila : respawn for INDFOR players onlyrespawn_civilian : respawn for CIVILIAN players onlyYou can have multiple (
respawn,respawn_1,respawn_2), but you won't be able to choose where you'd spawn.
We use the respawn flag object to teleport players from spawn to their squad or team.
Simply spawn one of the following objects in Assets > [F1] Objects > Props (Yellow icon):