This module will set everything up from respawn to quickly placing down playable units in the most used configuration.
You can place it by doing the following:
Modules (F5)
on the right hand side of your screenFU - Mission Setup
FU - Mission Initialization
module and place it down on the map where you want your RESPAWN to be
A menu will pop up where you select the basic information about your mission.
Once placed and confirmed, these objects will spawn:
respawn
marker - this marker serves as a respawn point after death, you can move it and edit it (make it visible, change color, etc...)FU Tools
.FU_Flag
(FU Flag Object) - teleports you to your teammatesFU_Flag_Para
(Rugged Terminal Object) - teleports you above your teammates, gives you parachute and restores your loadout upon landingFU_Flag_Request
(Rugged Communications Terminal Object) - notifies pilots that you need transport. Pilots need to have FU_Pilot_
in their name (ex. FU_Pilot_1
, FU_Pilot_2
, FU_Pilot_3
, ...
, FU_Pilot_n
. Make sure to have smaller respawn time in combination with this, because it requires players to wait at base until pilot comes back from his current tasking.
In this step, you can just set all units' uniforms, vests, backpacks and weapons. Just select all units, right click on one selected and then Edit Loadout with ACE Arsenal.
Make sure:
After you setup your uniforms and weapons, you can now use FU Tools
to fill them up. FU Tools
can be found in the menu bar on top of the editor.
You can now select units to fill:
Fill Loadouts - Anti Tank
should be applied to any unit with a reusable launcher (either AT or AA).Fill Loadouts - Engineer
should be applied to engineer, crewmen or pilot units, it also gives "advanced engineer" skillset.Fill Loadouts - Machine Gunner
should be applied to machine gunners or autoriflemen.Fill Loadouts - Medic
should be applied to medics only, it also gives "doctor" skillset.Fill Loadouts - Rifleman
can be applied to any other unit.