Want to make a mission, but don't want to know all the details or don't want to waste time fine-tuning settings/loadouts/zeus/etc? Then this is a guide for you!
This module will set everything up from respawn to quickly placing down playable units in the most used configuration.
You can place it by doing the following:
- Go to
Modules (F5) on the right hand side of your screen
- Open category
FU - Mission Setup
- Click on
FU - Mission Initialization module and place it down on the map where you want your RESPAWN to be

A menu will pop up where you select the basic information about your mission.
- Operation Name - the name of your operation (this one isn't necessary and can stay empty)
- Author - name of author
- Respawn Delay - how long will players be staring at the respawn screen
- Choose a side - will spawn playable units with the selected side
Once placed and confirmed, these objects will spawn:
- Empty (invisible)
respawn marker - this marker serves as a respawn point after death, you can move it and edit it (make it visible, change color, etc...)
- Playable Units - playable units include Zeus, HQ group, Alpha squad, Bravo squad, Charlie squad, Delta squad, Pilots and Crewmen. All special units (medics, pilots, crewmen, egineers) have proper skills for their role.
- Zeus / Game Master modules (x2) - there are 2 of these markers, one of them gives Zeus ability to Zeus unit, the other gives Zeus to currently logged in admin.
- Default Supply Box - this supply box currently only contains default stuff everyone shares (bandages, grenades, smokes, etc...), it can be filled up later using
FU Tools.
- FU Flag - this flag serves as tool to get back to your team after respawning, there are multiple types available in Editor
Assets > [F1] Objects > Props (Yellow icon):
- FU Flag (Respawn) - teleports you to your squad
- FU Flag (Vehicle Respawn) - teleports you to the respawn vehicle (one will be spawned as an example)
- FU Flag (Paradrop Respawn) - teleports you above your squad with a parachute
- FU Flag (Request Transport) - sends a message to the pilots that a player is waiting at spawn for pickup

In this step, you can just set all units' uniforms, vests, backpacks and weapons. Just select all units, right click on one selected and then Edit Loadout with ACE Arsenal.
Make sure:
- All weapons have a mag equipped (and 40mm round, where applied)
- All Machine gunners, Medics and AT's have bigger backpacks
- All Leaders (Squad leaders, Zeus, Platoon leader) have Long Range Backpack equipped
After you setup your uniforms and weapons, you can now use FU Tools to fill them up. FU Tools can be found in the menu bar on top of the editor.

You can now select units to fill:
Fill Loadouts - Anti Tank should be applied to any unit with a reusable launcher (either AT or AA).
Fill Loadouts - Engineer should be applied to engineer, crewmen or pilot units, it also gives "advanced engineer" skillset.
Fill Loadouts - Machine Gunner should be applied to machine gunners or autoriflemen.
Fill Loadouts - Medic should be applied to medics only, it also gives "doctor" skillset.
Fill Loadouts - Rifleman can be applied to any other unit.